Character Creation Finished

The final character has been accepted into the party (see Saeth below). So, we’ll be starting now. Also, I’ve decided to redo the character sheets as text since it appeared that the graphics were being cut off on some browsers. They will also be easier to update.

Miklos

Miklos Dostevar – 1st Level Magic-User
STR: 8 -1 Melee Weapons/Damage, Save vs. Paralysis
INT: 16 +2 save vs. Mind Attacks
WIS: 9
DEX: 10
CON: 9
CHA: 14
Hit Points: 4/4
AC: 9
THAC0: 20 melee, 19 missile
XP: 0
Saving Throws:
Death Ray & Poison: 13
Magic Wands: 14
Paralysis: 14
Dragon Breath: 16
Rod, Staff or Spell: 15

Treasure: 25 gp

Equipment: Spellbook, Robes, Silver Dagger, Staff

Skills: Speaks Native Traladaran & Elvish, Bargaining, Magical Engineering, Knowledge of Planar Geography & Alternate Magics

Spells: Level 1: Read Magic, Sleep, Analyze
Personality: Miklos is young, studious, and uncertain but fairly happy-go-lucky. His attitude is a product of a sheltered upbringing – he’s optimistic mostly because he’s never truly faced serious hardship. He rarely gives serious thought to preparation for a task or social engagement, preferring to improvise.

Background: Miklos’s family has had its ups and downs. Before the coming of the Thyatians, the Dostevars were minor Traladaran nobility, allied with the Radu clan of old Specularum, and joined that clan in its decline after the coronation of Duke Stefan. Most of the family presently lives in genteel poverty, and are driven mainly by resentment of the crown. Some are believed to have rebel sympathies. An exception to this decline is Miklos’s father, Ilya. Always the black sheep of the family, Ilya took advantage of the Thyatian upheaval to break all ties with his kin, allying himself instead with the Vorloi merchant family. Through hard work and natural talent, Ilya became a prosperous merchant. His children gained access to opportunities that many Traladarans could not afford. In Miklos’s case, he received tutoring in scholarship, and eventually magecraft. Under his demanding master, Nerissa Acrision, Miklos quickly developed skill in the use of arcane magic. Nerissa also provided him with social contact among members of Specularum’s fledgling Mages’ Guild, providing Miklos with a worldview beyond the coin-counting ways of his family.
Miklos has recently been Sheared in accordance with Traladaran tradition, and is looking towards a year of living on his own without support from family or the Guild.

Primary Player – eldersphinx

Nicolai

Nicolai Filandov – 1st Level Thief
STR: 9
INT: 11
WIS: 10
DEX: 16 +2 AC/Missile/Save vs. Wands & Dragon Breath
CON: 13 +1 hit point/level
CHA: 7 -1 Reaction Adjustment
Hit Points: 5/5
AC: 7
THAC0: 19, melee, 17 missile
XP: 0
Saving Throws:
Death Ray & Poison: 12
Magic Wands: 12
Paralysis: 13
Dragon Breath: 14
Rod, Staff or Spell: 15

Treasure: 50 sp

Equipment: Thief’s tools, Short Sword

Skills: Alertness, Stealth (Urban Areas), Cheating, Escape
Open Locks:15 Find Traps:10 Remove Traps:10 Climb Walls: 87
Move Silently:20 Hide in Shadows:10 Pick Pockets:20 Hear Noise:30
Avoid Surprise-Roll vs. Dex, Backstabbing

Personality: Nicolai doesn’t say much, and tends to keep to the shadows, where he feels more comfortable. He is very self-concious about the scars on his face, and would be quite handsome if it wasn’t for them. He is also desperate to avoid staying on Fogor Isle and probably ending up in a convict gang or being a bandit somewhere, as he realises that these are not very good career choices.

Background: Not so much orphaned as “lost” by his Traladaran parents. Nicolai learned to survive on the streets of Fogor Isle, scavenging and stealing the odd coin for food, but was still on the end of more than one knock or, on a couple of occasions a knife, resulting in a rather interesting set of scars on his face. Unfortunately, he was caught trying to pick the pocket of an elderly, but still vigilant, Cleric. Being so young, Nicolai was given probation, and ordered to either start living in accordance with the law, or be sent to prison.

Primary Player – mah9
Feldard

Feldard Scarredbrow – 1st Level Dwarf
STR: 16 +2 Melee Weapons/Damage, Save vs. Paralysis
INT: 9
WIS: 9
DEX: 13 +1 AC/Missile/Save vs. Wands & Dragon Breath
CON: 13 +1 hit point/level
CHA: 7 -1 Reaction Adjustment
Hit Points: 9/9
AC: 4
THAC0: 17 melee, 18 missile
XP: 0
Saving Throws:
Death Ray & Poison: 7
Magic Wands: 8
Paralysis: 8
Dragon Breath: 12
Rod, Staff or Spell: 12

Treasure: 2 gp

Equipment: Chain Mail, Battle Axe, Backpack, Waterskin

Skills: Speaks Dwarf, Goblin, Gnome & Kobold, Bargaining, Engineering, Caving, Endurance
Infravision, 1 in 3 chance to detect traps, sliding walls, sloping corridors & new construction

Personality: His zealous intensity can seem like fanatacism–and there’s probably some truth to that. He cares deeply about his culture and does not brook insults. He considers dwarves higher on the cultural scale, and delights in showing lesser races the glories of the dwarven way. He is proud of his people’s vigil against the savage humanoids, and the thought that they might be anything more than a plague to be expunged is akin to heresy. He delights in violence as much as he does in craft and those who excel in either are objects of admiration. Truth be told he has a ways to go toward becoming competent in either area himself–and though he is aware of this, his pride forces him to make the best showing for himself he can, and drives him relentlessly to improve.

Background: Feldard was engaged to be married to Hernane, the daughter of another family. Very unhappy about the arranged marriage, she ran off. Her father, worried sick, blamed Feldard’s father. To avoid a feud developing between the two families, the heads of the clan asked Feldard to find her. He heartily agreed, and looks forward to the opportunity to try himself and demonstrate to the outside world the virtues of Dwarven society.

Primary Player – Grimcleaver

Bellassia

Bellassia Taldei, 1st Level Bard
STR: 9
INT: 10
WIS: 9
DEX: 16 +2 AC/Missile/Save vs. Wands & Dragon Breath
CON: 9
CHA: 13 +1 Reaction Adjustment
Hit Points: 6/6
AC: 5
THAC0: 19 melee, 17 missile
XP: 0
Saving Throws:
Death Ray & Poison: 11
Magic Wands: 10
Paralysis: 14
Dragon Breath: 14
Rod, Staff or Spell: 15

Treasure: 12 gp

Equipment: Leather Armor, Short Bow, Short Sword, Backpack, Waterskin, Lute

Skills: Persuasion, Singing, Music, and Storytelling
Climb Walls: 87 Move Silently:20 Hide in Shadows:10 Hear Noise:30

Personality: Bellassia is funny, witty and likes to keep everybody in a good mood. If she can get away with it, she’d rather talk somebody out of a fight, but she has a long memory and a devious mind for revenge. Those that have gotten on her bad side have a tendency to be set up in embarassing social situations that last a long time in the populace’s memory.

Background: Bellassia’s parents were devout followers of Asterius and made quite a living importing and selling goods, particularly fine cloth, exotic liquors and musical instruments of all types. Bellassia could play a pipe, a lute and drum a sailor’s shanty before she was ten and could tell the difference between a shoddy bolt of cloth and one of fine craftsmanship. While Bellassia’s parents were wonderful, Bellassia started to chafe and wanted to stretch her proverbial wings. She’s drifted from city to city in Darokin and learning more about Kagyar, the patron of the arts. Here travels have recently brought her into Karameikos.

Primary Player – Liz

Maruc

Maruc, 1st Level Cleric
STR: 10
INT: 10
WIS: 16 +2 Save vs. Spells
DEX: 10
CON: 10
CHA: 10
Hit Points: 6/6
AC: 5
THAC0: 19
XP: 0
Saving Throws:
Death Ray & Poison: 11
Magic Wands: 12
Paralysis: 14
Dragon Breath: 16
Rod, Staff or Spell: 13

Treasure: 12 sp

Equipment: Splint Mail, Flail, Shield, Backpack, Waterskin

Skills: Speaks Traladaran, Ceremony (Halav), Healing
Turn Undead: Skeleton 7 Zombie 9 Ghoul 11

Personality: Solemn yet engaging when talking about things he knows. Maruc will help anyone that pays the appropriate tithe. All tithes collected will be forwarded to the Halavist church. He is not entirely mercenary and will gladly aid in any defense of his colleagues or friends if it furthers the aims of the church

Background: At the age of 5, Maruc was sent away from home by his mother. Maruc knew nothing of his father, his mother never mentioned him and he’d not wondered about it until it was too late. He was adopted by a Halavist Church in a small, out-of-the-way village. Widely known in Karameikos as the Cult of Halav, the church is a controversial sect of Traladaran Church that believes that Duke Stefan is the Immortal King Halav reborn. Maruc was raised by his adopted Reverend Father to be a cleric. Recently, the village and church were destroyed by fire. Maruc survived, accepted his fate as a test by the Immortals, and now seeks to travel and spread the good word.

Primary Player – Matt

Saeth Tegau
Saeth Tegau, 1st Level Elf
STR: 10
INT: 13 +1 save vs. Mind Attacks
WIS: 8 -1 Save vs. Spells
DEX: 17 +2 AC/Missile/Save vs. Wands & Dragon Breath
CON: 9
CHA: 10
Hit Points: 6/6
AC: 5
THAC0: 19 melee, 17 missile
XP: 0
Saving Throws:
Death Ray & Poison: 12
Magic Wands: 11
Paralysis: 13
Dragon Breath: 13
Rod, Staff or Spell: 16

Treasure: 22 gp

Equipment: Bastard Sword, 4 Throwing Daggers, Leather Armor,
Waterskin

Skills: Acrobatics, Alertness Art: (Elvish) Poetry, Mimicry, Tracking, Speaks Elf, Gnoll, Hobgoblin, Orc
Abilities: Infravision, 1 in 3 chance to detect secret doors, immunity to ghoul paralysis
Spells: Read Magic, Shield, Hold Portal

Personality: While not quite as innocent as many elves, Saeth maintains the aloof, timeless attitudes that typify her elven brethren.Her interest is not in work or material gain, but in amusement and gaining a wide breadth of experiences for herself. She intends to use the latter to write an epic poem, though her battles in the north have lent her writing a cynicism, a dark tone that will not appeal to the elves.

Background: Born in a Callarii village in Karameikos, Saeth was raised as much on poetry and the arts as on fish and bread. Even before she turned 50, she could quote dozens of poems from memory, and her father took great pride in the fact that she was chosen as an apprentice to the village lorekeeper. He came to regret this before Saeth reached adulthood. Hearing tale after tale of heroism and glory whetted the young girl’s appetite for adventure, and she resolved to write her own tales rather than merely reciting them. As soon as she reached adulthood, she blithely left home over his protestations, wandering northward to the turbulent lands of Darokin. There she flitted from job to job for a time, from caravan guard to court poet to mercenary to translator. It was during her stint as a mercenary that she was wounded; an orc raider in the northern reaches of the
Republic took her left eye with his spear, and would’ve taken more if Saeth’s
fellow mercenaries had given him the chance. Disillusioned with one job after another, she often wondered where she will find the inspiration for her great poem. Finally, it piqued her interest to return home to Karameikos, where she would join the elven brigade in Specularum—are they not the heroes of a great many tales?

Primary Player – Richard

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